

It's fairly easy to abuse because you can usually just run back and forth between the grass and become hidden pretty quickly. There's also a very light stealth system that mostly boils down to hiding in tall grass and taking potshots at enemies. The Stranger's jumps feel slower and heavier than something like Jak & Daxter or Ratchet & Clank. While most of the gameplay works as intended, I thought the platforming wasn't as smooth as I wanted it to be. RELATED: Dante Would Be Horrible In Smash, Actually You can talk to locals in order to get information about where to go, but it isn't a perfect solution. You can usually find your way towards your next bounty, but some kind of mission tracker would have made navigation a little easier. Getting around is hampered by the lack of a useful map system. There are some aspects that aged a little poorly. You have to prepare properly in order to effectively use the right kind of ammo to survive. I really liked the option to capture enemies alive to get more of a payout, as it makes you consider what kind of ammo to use to maximize your profits. A lot of games from 15 years ago feel a little clunky by today's standards, but Stranger's Wrath holds up great. Surprisingly, this all still feels fun to play even after all this time. It's about as wacky of a concept as you'd expect from a shooter in the Oddworld universe. There are bats that explode, flying slugs that knock enemies back, spiders that wrap bounties up for easy retrieval, chipmunks that attract baddies with their inane chatter and so on. There's a pretty good variety of critters for you to fire and they have different effects in combat.

Instead, you grab the local wildlife and fling it at your targets. You don't use regular, boring ammunition. The crossbow is probably Stranger's Wrath's biggest and coolest gimmick.
